//  @ Project : GagalPanen
//  @ File Name : player.hpp
//  @ Date : 3/9/2011
//  @ Author : 
//
//


#if !defined(_PLAYER_H)
#define _PLAYER_H

#include "movingcreature.hpp"
#include "gameinterface.hpp"

class Player : public MovingCreature {
public:
  Player(GameInterface* game);
  ~Player();
  void advanceDay();
  void advanceTime();
  void isInHouse();
  void resetPosition();
  void resetPosition();
  void advanceDay();
  void advanceTime();
private:
  GameInterface game_;
  bool inHouse_;
};

#endif  //_PLAYER_H
